![]() Once you're in Blender you might need to change the joint assignments and/or mess with the weight paint a little, though weight painting just affects how much a mesh part is altered or morphs during animations. ![]() ![]() Changing the age category in Sims4Studio will make it so that the resulting blend file is combined with a child or toddler model which, of course, helps with the sizing and placement of the mesh while in Blender, but that's about it. I've never converted a hair before (It's on my ever-growing to-do list of things to learn, lol) Not sure if you've done this part, but you need to start with a cloned EA child hair or toddler hair then import a modified mesh and textures as usual.
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